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The sinking city achievements
The sinking city achievements












the sinking city achievements

In the Temple of Dagon, inspect the area and fight off baddies.Interact with the diving suit and dive follow the lanterns, avoid sinkholes and jets of hot air.Go to Calmshore Marina (Salvation Harbor, western end of Abolition St).Enter the portal and piece the timeline together:.Explore the building and collect evidence.After the cutscene, use antipsychotics.Head to Blackwood’s Hideout (Grimhaven Bay Deepshore between Skipper and Marsh).Fight the pair and continue on collecting evidence.( Achievement/Trophy: It’s a Kind of Magic). Choose smart-ass comments when prompted to ask him to perform a magic trick. Enter the room and speak with the Imperial Wizard.Before heading to the top floor, top up your health and ammo.Form more conclusions in your Mind Palace.Collect more evidence and use Mind’s Eye on the corpse.Use Mind’s Eye to climb up furniture to get to the next floor, killing more enemies as needed.Investigate the new floor, killing enemies as needed.In that same area, use Mind’s Eye on the wall to reveal a new room.You can help him out if you want… but don’t because he’s a KKK member. Examine evidence and speak with the KKK member in the basement.Head to the Oakmont Police Department and use the archives:.Enter your Mind Palace and form a conclusion.Step into the portal and piece the timeline together:.Kill the enemies that are there, then examine the area for evidence.Start by meeting Ebernote Blackwood at his Reed Heights office (Sam Reed Street, between Innsmouth and Oak).Spoilers will be revealed past this point continue at your own risk.Ĭase #4: Fathers and Sons | Case #5: Nosedive | Case #6: Deal with the Devil This one’s one of the weirdest of all the game, dealing with the KKK.

THE SINKING CITY ACHIEVEMENTS SERIES

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    the sinking city achievements

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    The sinking city achievements